Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire > Necromancer

Notices

Reply
 
Thread Tools Display Modes
Old Dec 21, 2008, 01:37 PM // 13:37   #21
Frost Gate Guardian
 
Join Date: Aug 2005
Profession: N/
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Daesu View Post
The range for unholy feast is far enough. You also did not consider the 17% life sacrifice from casting orders every 5s.
Anyone running Unholy Feast on an Order's Bar should be shot on site. In fact, if you are close enough to use Blood Bond on your party members, then you are too close to the enemy.



Jayce Of Underworld
jayce is offline   Reply With Quote
Old Dec 21, 2008, 06:47 PM // 18:47   #22
Furnace Stoker
 
Daesu's Avatar
 
Join Date: Oct 2008
Default

Quote:
Originally Posted by jayce View Post
Anyone running Unholy Feast on an Order's Bar should be shot on site. In fact, if you are close enough to use Blood Bond on your party members, then you are too close to the enemy.
If you dont know how to position yourself then dont try it. Besides, Unholy Feast has the same range as wards.
Daesu is offline   Reply With Quote
Old Dec 21, 2008, 08:06 PM // 20:06   #23
Tea Powered
 
Xenomortis's Avatar
 
Join Date: May 2008
Location: UK
Profession: N/
Default

Quote:
Originally Posted by Daesu View Post
The range for unholy feast is far enough. You also did not consider the 17% life sacrifice from casting orders every 5s.
Which is why Unholy Feast is a terrible idea. If I'm saccing 17% as fast as the recharges and casting times of my skills basically let me, then I'm going to be losing a lot of health.
The most obvious counter to the health loss is a low maximum HP and a lot of health regen. I said bring "more" regen to counter Cultist's fervor, implying I'd expected some to already be there.
Unholy Feast will steal a good amount of health once every 12 seconds without mods. It also requires you to have 3 foes in the area. That's far too many for somebody running orders, saccing 17% of there low amount of life as much as possible.
The orders require compass range to work, there's no need to even be in aggro range of enemies, let alone in the area. Other support skills can be cast on allies without entering aggro range if you're careful - BiP would generally be only cast on monks or other casters and there isn't much else to bother with. Cultist's Fervor isn't really needed by an Orders necro anyway. As for a secondary running it, well they don't bring much else. I suppose a Rt/N could bring some weapon spells, but then they're more likely to be the target of monster hate.
Xenomortis is offline   Reply With Quote
Old Dec 21, 2008, 09:44 PM // 21:44   #24
Furnace Stoker
 
Daesu's Avatar
 
Join Date: Oct 2008
Default

Quote:
Originally Posted by Xenomortis View Post
The most obvious counter to the health loss is a low maximum HP and a lot of health regen. I said bring "more" regen to counter Cultist's fervor, implying I'd expected some to already be there.
All I am saying is, it is still possible to make this work if you know how to position yourself and I hate using 1 hp gimmicky builds. PvE is not that difficult with alittle experience in our predictable monster AI.

If I am using a necro primary, I would rather use another elite and masochism + soul reaping is enough for my energy needs. Cultist Fervor would be more useful for secondaries using orders.
Daesu is offline   Reply With Quote
Old Dec 28, 2008, 05:36 PM // 17:36   #25
Forge Runner
 
Moloch Vein's Avatar
 
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
Default

Quote:
Originally Posted by FlamingMetroid View Post
I'm assuming you never obs'd any of the GvG matches where 6 of them would use it at the same time to produce an unprotable spike. While I think the proper thing to have done is implement build restrictions to keep people from continually making these 1-2-3 everybody spike with the same skill builds, the next best thing to do was nerf Vampiric Gaze.
Actually, I'm aware of the existence of Bloodspike.
Moloch Vein is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Selling Tomes (all elites at time posted, will add non-elites if i get them) Johnbob Sell 2 May 31, 2007 05:55 PM // 17:55
Selling Tomes (all elites at time posted, will add non-elites if i get them) Johnbob Sell 1 May 31, 2007 04:45 PM // 16:45
Sanji The Campfire 1 May 19, 2006 07:41 AM // 07:41
Need help with elites Conan Soulreaver The Campfire 1 May 09, 2006 07:46 AM // 07:46
plastichead Sardelac Sanitarium 5 Jan 28, 2006 04:06 AM // 04:06


All times are GMT. The time now is 02:36 AM // 02:36.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("